Archive for the 'fun' Category

In 2012, Superman doesn’t have a job or a secret identity

Jun 25 2012 Published by under fun,media,pr,startups

Poor Superman. The guy can juggle battleships but he just can’t catch a break when it comes to technology.

First, there’s his job: Statistically, he doesn’t have one anymore, with newspapers folding faster than JLA members up against Doomsday. Sure, the Daily Planet is a big paper, comparable to the real-world New York Times, but they definitely can’t afford to keep that big globe. And I bet they’d can Jimmy Olsen, too, trading his photographic contributions for pictures stolen (“borrowed”) from social media.

These things aren’t cheap.

It’s probably for the best, though: That globe falls into the streets in every other issue. And Jimmy’s stuff was never much better than iPhone pictures, anyway. (He’s no Peter Parker.)

Speaking of iPhone pictures: How can Superman’s identity possibly hold up when everyone snaps a picture every time they see him? That’s not even getting into all the crazy facial recognition stuff that’s going on.

Can you imagine the TotallyLooksLike entry for Clark Kent and Superman?

“Damn, how’d they figure it out?”

If you’re looking for a new product idea for tech, just think of something that would make Superman’s life even more miserable, and you’re probably headed in the right direction.

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The tyranny of choice

Feb 07 2012 Published by under fun,gaming,ux

I’ve recently been playing Tribes:Ascend. It’s a wonderful game with a major flaw, one that digs into the roots of the game’s overall experience.

Do you see it? It’s subtle.

There’s no “random team” button.

A simple non-simple decision

On this screen, Tribes: Ascend forces the player to make a simple choice: Pick your team. For those unfamiliar with the game: There are no differences between the teams aside from the name, the look and some of the voice work. They each have the same weapons, classes, and abilities. The maps are mirrored and neither team ever has a stronger starting position.

For some people, this choice is simple. Pick the one you think looks coolest. Pick the team with less players. Pick the one you weren’t on last game. Whatever, let’s just play.

For some people, this choice is Kafkaesque. There are a million factors at play. Everything that happens during a match boils down to which side of the screen they clicked on at the beginning, whether it’s a glorious victory or a humiliating defeat.

Since I’m one of those people, let’s examine some of the factors.

Who’s playing? Press Tab and you can see that the two star players from last round just joined Diamond Sword.

Which team is in demand? Don’t worry about finding the data for yourself. Just watch the numbers and see which team is in higher demand, then try to join it.

Who’s winning? Press Tab as you’re coming in late to see the score. In a 4-0 match, the team with 4 is probably going to win.

Who’s good? Again, press Tab. The game conveniently ranks players, just in case you don’t have experience with a particular player. Join the team that has all five 20+ ranked players (a common occurrence).

The point here is: If you make me do something, I’m going to do the most informed, best-for-me thing I can possibly do. Every time.

Unintended consequences

I’m not alone in this practice; if I were, it wouldn’t work. I’d imagine there exists a population of Tribes:Ascend players who have a very good record– not because they’re stellar players, but because they’re good team pickers.

It gets worse, though.

So far I’ve just been discussing the in-game factors. Tribes: Ascend already has a thriving community despite its closed beta status. A recent high-profile game between Reddit and /v/ ended with a big defeat for the Reddit team.

The Reddit team who happened to be playing as Diamond Sword.

So now there’s an entire group of players– experienced, plugged-into-the-community players– who have this whole new, outside-the-game reason to pick Blood Eagle. I don’t have the stats, but I would guess Blood Eagle has just generally been winning way more games since the Reddit/4chan match. It’s at least been my experience. Jump into any match and you’ll see a few taunts after each round, almost always taunting the silly Diamond Sword “sandrakers.”

Since this behavior is self-reinforcing, you’ll see a surprisingly high portion of games end with scores of 5-0, as one team (lately, usually Blood Eagle) repeatedly steamrolls the other.

Sometimes it’s even more complex, with a group of highly skilled players jumping between teams but always playing together and stacking the odds in their favor.

These games are relatively boring for both sides. It hurts gameplay. It drives away newbies.

Is it all because there’s no “Random Team” button? Yes. At least for me. Give me that button and I’ll use it every time I play, never again worrying about joining the better team when I join a server or start a new round.

It’s a choice that I just don’t want to make.

Choices in web UX

The Tribes: Ascend dilemma reminds me of some others in UX for the web. (Tribes readers, feel free to check out here!)

Choose your password

8-12 characters. Has to include numbers. Cant’s use underscores or spaces. Rules, rules, rules.

We’ve all run into the situation where our password of choice, whether it’s the one we use all the time, or one generated for a particular site, just doesn’t work with the website’s password rules.

It’s a really, really stressful situation. The user now has to remember that a website is an exception to his/her password policy, however simple or complex it is. Should it be written down on a Post-it? Will that get lost? Will he or she be doomed to use your password recovery every time he or she wants to use the site?

Spare your users the stress and let them use whatever password they want. Make password rules as flexible as you possibly can.

Enter a coupon code

This might be the worst. You’ve committed all this time and effort to the buying process and you come across this gem right at the end, which throws everything in disarray.

“There are coupon codes?” you ask, along with every other user to ever get to this point.

Some people press on, slightly dissatisfied knowing that some jerk somewhere is getting a deal and they aren’t. Others open a new tab and Google around for coupon codes. And some people just quit right there, because they know they’re about to put in a lot of work for a 10% off and an aggravated compulsion complex.

Don’t use a coupon code field. It’s better to use specialized URLs which automatically apply the discount code.

Pick a username

If your online product doesn’t need user names, then don’t use them. Use e-mail addresses.

If it does need usernames, then try to make it clear to the user exactly what they’re getting into. Plenty of people have been burned by picking and being stuck with stupid usernames (SexyLance69@hotmail.com) and still hold on to sensitivity there.

Bonus points: Letting the user change their name, like Twitter does.

Be really careful with the small big decisions

Really tiny decisions made at the beginning can impact everything that happens afterwards. Be especially careful when you design these parts of your product’s experience.

And if it works, always give your users a “Random Team” button.

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Wall Street’s famous Charging Bull statue: Expecting a bailout?

Oct 17 2011 Published by under business,fun

Something I noticed the other day: The tail on the Charging Bull, that famous Wall Street symbol, looks like an outstretched hand. Maybe it’s waiting for someone to drop some bailout money?

A hidden message from Di Modica, perhaps? Or just a funny coincidence. Something to think about as you occupy.

Some other interesting facts about the bull:

  • It’s actually a series piece. There’s a “younger, stronger-looking” bull in Shanghai. Its tail has a different style.
  • Its nose, horns and testicles are shinier than the rest of the bronze statue. Why? Because those are the parts that get rubbed by hundreds of visitors per day.
  • Di Modica originally gave the bull, which cost him a cool 360,000 bucks to create, to the people of New York as a Christmas gift. It was impounded and then, after some public outcry, moved to a new spot two blocks south.
  • It’s for sale, provided you agree not to move it from its current spot. (The price? Well, only 1%ers need apply.)
  • It’s not the first famous bovine statue.

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The lifespan of a pop culture reference

Oct 07 2011 Published by under fun

The Early Adoption

You refer to a celebrity or show, and most people say, “What? Who?” Later, you either seem cool  for being so “with it” or kinda weird for mentioning it at all.

“Who’s Snooki and what kind of music does she make?”

The Rush

Suddenly everyone’s making the reference. You notice it seems to come up in completely unrelated conversations, but it seems poignant regardless of context. It’s okay to make the reference even if you aren’t familiar with the source material.

“My car guzzles more gas than Snooki does alcohol!”

Oversaturation

You make the reference and most people roll their eyes. Fans of the source material are quick to label you as a “poser” if you are making the reference while not also a fan. The reference trickles down from late night TV to the evening news, where it again trickles down from the anchors to the weathermen.

“It’s gonna be humid out tonight folks! If your hair looks like Snooki’s, be careful out there.”

The Comeback

Oversaturation kills the reference temporarily, perhaps months or years, making it safe for you to use again, if used sparingly. It won’t quite receive the response it received during The Rush. It’s now mostly used ironically, except by long-time fans of the source of the reference. These two groups will clash for the rest of the lifetime of the pop culture reference.

“Drunkenly flailing around doesn’t make it a ‘Snooki dance,’ John, it just makes you a fucking idiot.”

Agemaker

A few more years pass. The reference is primarily used in association with a certain decade. Younger people are just confused by it.

“No, dad, I’m not dressing like Snooki. I don’t even know who Snooki is.”

Downright esoteric

Even more time passes and the reference begins to slip out of pop culture entirely. Older people pretend to remember what the other older people are talking about when it’s brought up.

“Yeah, Snooki. I still have some of her movies on DVD. Remember DVDs?”

Historical

Now the reference is mostly relegated to the history books, where it’s completely mangled and passed off as absolute fact.

“A great leader, Snooki, emerged in the capital city of Jersey. She inspired millions of followers with quotes like, ‘I’m not kissing you because you have throw up breath.’”

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